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Skyrim guild hall mod
Skyrim guild hall mod




This works, but it also causes some problems of its own. The Patch tinkers with the Dawnguard start to fix a bug where Durak and the cultists would get locked in eternal combat if they spawned together, by preventing the Durak scene from triggering until the Dragonborn scene has triggered.

skyrim guild hall mod

This mod also fixes a minor annoyance that is introduced by the Unofficial Patch. Keep in mind that these requirements can be circumvented by going to the respective questlines's starting locations of your own accord. Dawnguard will now not begin until you complete The Horn of Jurgen Windcaller, and, like the vanilla game, reach level 10, while Dragonborn will not begin until you complete Alduin's Bane and have at least started Dawnguard (as in the quest Dawnguard is visible in the journal or completed). What this mod does is space out the starts for Dawnguard and Dragonborn so that they don't feel thrown in your face when you start the game, by making them hinge on the progress of the main quest. This mod attempts to alleviate this somewhat. Plus, without other mods to moderate them, they tend to start at about the same time.

skyrim guild hall mod

A number of undead-damaging spells that are exclusive to the Dawnguard merchants.Īs many of you may have noticed, the questlines for Dawnguard and Dragonborn begin very early in the game, a little too early for many people's taste. Dwemer Crossbow Schematics and the ability to craft exploding bolts and enhanced crossbows.

skyrim guild hall mod

The Clan Volkihar version begins by reading a letter found on Isran during the side quest Destroying the Dawnguard.Īrtifacts unlocked by the Clan Volkihar epilogue: The Dawnguard version begins after completing Kindred Judgement and the side quest Bolstering the Ranks you'll receive a letter from Isran requesting that you track down a vampire who escaped the raid on Castle Volkihar with a number of vampire artifacts.Īrtifacts unlocked by the Dawnguard epilogue: This mod adds an extra quest to each side of the questline which will lead you to the artifacts that would have been lost forever in the vanilla game.

skyrim guild hall mod

One thing that every artifact collector loathes about the Dawnguard addon is that both versions of the questline have mutually exclusive artifacts, meaning that you will always be locked out of acquiring some unique items no matter which path you choose.






Skyrim guild hall mod